![]() Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: It's these basic actions, and the tension that bubbles under them, that makes Uplink the best example of silly sci-fi game hacking.Your IP address has been temporarily blocked due to a large number of HTTP requests. You watch the timer and, at the last possible second, cut the connection. You manage your computer and search for information. You execute programs and perform actions. Uplink has plenty of depth to its content, but the hacking systems themselves are relatively simple. It needn't be complex, just frantic and demanding. That's what so many games get wrong about hacking. ![]() It's a race, and you'll only win if you perform every action to perfection. That done, you still have to perform the task you've been hired for, whether it's typing in search queries or editing records. To break into a system, you have to juggle programs like the agonisingly slow password breaker, firewall bypasser, vocal analyser, proxy disabler and log deleter. It's such a basic idea: forcing you to use the real-world tools of mouse and keyboard, thus creating a difficulty curve that's directly based on how much pressure you're under. Uplink's other stroke of genius is that it makes you click on and type things manually. Disconnecting with seconds to spare feels amazing. The ramp up in tension it creates as you race to finish your objective in time is almost unbearable. It starts out slowly, but as your window of opportunity diminishes it may as well double for a heart-rate monitor. ![]() It emits beeps that mark the time remaining before a security system finds you. In Uplink, the tension is brilliantly realised through one of the game's most basic programs: the Trace Tracker. Automatic real-time lockpicking is inherently more tense than a convoluted mini-game in which the outside world ceases to exist.) This is pointless: hacking shouldn't be about the act, but the tension between the act and getting caught in it. Break into one of Fallout 3's computers, and people politely wait as you play a word-based guessing game. ![]() Hack a shop in Bioshock, and the world stays frozen in place as you piss about with some pipe pieces. Too many hacking mini-games treat the hacking as a separate entity that's removed from the world of the game.
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